••• eSports Statistics, Demographics, & Interesting Data (Jan 2019)

by Ruth Anderson
© Kaci Smart/ KeepKop/Columbia College

© Kaci Smart/Columbia College

Last updated: 9 January 2019

Brought to you by KeepKop with additional inputs from NewZoo and Statista 


1. Total revenue of global eSports market

906​​​​
million

In 2018, the projected global eSports market is nearly 906 million U.S. dollars. 

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1187
million

In 2019, the projected global eSports market is nearly 1187 million U.S. dollars.

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1_TOTAL REVENUE OF GLOBAL ESPORTS MARKET
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2. eSports market revenue by region

406​​​​
million

In 2017, Asia generated the lion's share of the eSports revenue at $406m. 

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392
million

In 2017, North America generated $392m revenue.

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3. Leading esports countries by revenue

98
million

In 2016, the U.S. was the leading eSports market, with 98 million euros in revenues. 

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92
million

In 2016, South Korea was the second highest eSports market, with 92 million euros in revenues. 

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4. eSports audience size worldwide

335
million

In 2017, the number of frequent eSports viewers and enthusiasts amounted to 335 million. 

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552
million

In 2021, the number of frequent eSports viewers and enthusiasts is expected to rise to 557 million.

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5. DAILY TIME SPENT WATCHING ESPORTS WORLDWIDE AS OF 2017, BY GENDER

55%

In 2017, it was found that 55 percent of male eSports gamers spent between one and four hours watching eSports daily. 

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65%

In 2017, it was found that 65 percent of female eSports gamers spent between one and four hours watching eSports daily. 

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6. Leading eSports games worldwide in 2017

38.01
million

In 2017, DOTA 2 took the first spot on the list, with a prize pool worth 38 million U.S. dollars. 

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19.19
million

In 2017, DOTA 2 took the second spot on the list, with a prize pool worth 19.19 million U.S. dollars. 

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7. Leading eSports players worldwide as of 2018, by overall earnings 

3.7
milion

In 2018, Kuro Takhasomi was the leading eSports players with earnings of over 3.7 million U.S dollars. 

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3.3
million

In 2018, Amer Barqawi was the leading eSports players with earnings of over 3.3 million U.S dollars. 

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7_Leading eSports players worldwide as of July 2018, by overall earnings (in 1,000 U.S. dollars)


8. Brand spending on eSports sponsorship and advertising worldwide

517
milion

In 2017, brands are estimated to having invested  517 million U.S dollars in marketing and sponsoring eSports related events. 

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1220
million

By 2020, it's estimated that brands will invest around 1220 million U.S dollars  in marketing and sponsoring eSports related events. 

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8_In 2017, brands are estimated to having invested 517 million U.S dollars in marketing and sponsoring eSports related events in 2017.


9. Estimated eSports sponsorship revenue worldwide in 2016 and 2020 

700
milion

In 2016, revenue from eSports sponsorship was estimated to be 700 million U.S dollars. 

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2.5
billion

By 2020, the estimated revenue from eSports sponsorship is expected to be around a whooping 2.5 billion U.S dollars. 

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10. eSports betting market revenue worldwide 

24
milion

In 2016, the eSports betting revenue was around 24 million U.S dollars.

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1.81
billion

By 2020, the eSports betting revenue is estimated to grow around 1.81 billion U.S dollars. 

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11. Value of investments in eSports startups worldwide from 2012 to 2017 

1.51
billion

In 2016, the investment in eSports companies globally amounted to nearly 1.51 billion U.S. dollars. 

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1.86
billion

By the end of 2017, the investment in eSports companies is projected to reach around 1.86 billion U.S dollars. 

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12.  value of vC-funded eSports-related startups

50
thousand

Discord—a VoIP app for gaming communities, accumulated 50 thousand U.S. dollars in external funding.

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25
thousand

In 2017, Skillz—a mobile eSports platform, accumulated 25 thousand U.S. dollars in external funding.

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12_ESTIMATED VALUE OF VENTURE CAPITAL FUNDING OF SELECTED ESPORTS-RELATED STARTUPS IN THE UNITED STATES IN 2017



Note: Please link back to KeepKop.com or this page when you reference/quote any statistic.

data sources: esports

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